timelinefx.monkey

Table of contents:

Functions:
Function SetLookupFrequency(v:Float)
Description:Set the lookup frequency for base, variation and global attributes
Returns:Int
Details: In order for TimelineFX to run as fast as possible, rather then interpolate all the graphs in realtime, they are converted into lookup tables to lessen the load on the CPU. the side effect is
a larger memory footprint, however we're talking about a few hundred kilobytes in most cases so nothing to worry about!

The default is 30 times per second. This means that the lookup tables for attribute nodes will be accurate to 30 milliseconds which should be accurate enough. Unless you want very high precision
it's best to leave this value as is.
Function SetLookupFrequencyOvertime(v:Float)
Description:Set the lookup frequency for overtime attributes
Returns:Int
Details: Default is 1 time per second. This means that the lookup tables for attribute nodes will be accurate to 1 millisecond which is as accuarte as it can be. Higher
values will save memory but effects will judder more and be less accurate the higher you go. The memory foot print is very small so it should be fine for 99% of apps!
Function SetUpdateFrequency(v:Float)
Description:Set the current Update Frequency for all Particle managers
Returns:Int
Details: The default update frequency is 30 times per second. You should set this value to your Monkey Update rate
	SetUpdateFrequency(GetUpdateRate())

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