Reply To: 3D Effects, and C/C++
Home › Forums › TimelineFX Module › 3D Effects, and C/C++ › Reply To: 3D Effects, and C/C++
maksw
You can certainly use it as a testimonial petergiz 🙂
Cheers for replying so soon!
Do you have any future plans for 3D support / z-axis? As that’s all I’m really after – and that would frankly help TFX stand out even more. Perhaps a ‘Pro’ version for double the price? Sprite sheets won’t cut the mustard for my project I’m afraid (http://dominium.maksw.com). (Feel free to cut that link out if you see it as a gratuitous plug!)
If I can get the effects imported into my engine, I can most likely do some magitrickery to generate z-axis info and see how it turns out, so it’s still worth a try IMHO.
I’ll grab autofit (cheers!) and try again – I did scout it out on the web and try, but it still failed to import the one I found. Do I add this to the Monkey/modules folder?
Can you throw me a few bones about getting your WebInvaders to build in Monkey though as I’m a total noob with it. If I start Monkey up – do I just ‘Open Project’ and navigate into the TimelineFX/examples folder? But then how do I tell it where the TFX monkey modules are? Or, do I just ‘Open Project’ at the TimelineFX parent folder? Basically, I can’t find out ‘how’ I should be opening the project up so it can see the dependencies. I’ve tried both ways and it still fails on ‘LoadEffects’