TimelineFX library now available for Monkey 2

TimelineFX library now available for Monkey 2

Grab the new TimelineFX library for Monkey 2 here. Monkey 2 is a great new free and open source language by the author of Blitzbasic, Blitzmax and Monkey. It has many features and I can’t tell you how much fun I’ve had coding with it since it’s release. It’s still a relatively new language but I think it has a lot of potential if it can get enough support behind it. At usual with Mark Sibly (the author), he’s managed to keep his trend of implementing an intuitive syntax that makes it very easy to use and in Monkey 2 Read more


PixelJunk Shooter Ultimate and TimelineFX

It’s always good to see how TimelineFX is being used to make particle effects in games all over the world. I spotted an article on Gamasutra about how Double 11 had created the particle effects in their PixelJunk Shooter Ultimate Game. It’s a great article and goes into a lot of detail about how they also created all of the various effects including dynamic flowing water. Their use of TimelineFX went further than making use of the exported effects to sprite sheets, they went as far as to develop their own engine in c++ so they could use the effects more dynamically in-game – Another Read more


Version 1.34 Released

Just a few bug fixes in this one, which I’ve listed below. Thanks to Trevor Nordstrom from ember-entertainment.com for pointing these out. There’s a few more little glitches on the Mac which I believe are effecting El Capitan, so looks like I’m going to have to upgrade my old MacBook which is getting a bit long in the tooth. I hope to work on some new features over Christmas so hopefully will have another new version with some more interesting stuff in the new year! Those changes then: The “*” symbol to indicate a graph that is changed from default Read more


Version 1.33 released

Version 1.33 has been released which is just a small update with a couple of fixes. Thanks to Mat Draper of nomadgames.co.uk for reporting an issue where the shape list was not drawing properly if there were a lot of shapes in the library.


New Particle Shape Collection

I was getting a tired of the “Coming Soon” on the particle shapes section, so I’ve gone ahead and uploaded a collection of particle shapes which include both static and animated particles. The majority of shapes are already available within the effects libraries also here on the site, but for convenience you can now download them all as a zip file. The zip file is organised into folders so you can easily find the shapes you’re after. You’ll also be pleased to know there are some brand new particle shapes in there that have yet to feature in an effects Read more


Version 1.32 released – bug fixes

I slightly more boring release this time round. There was an annoying bug where dragging a graph node about would stick every now and then especially when dragging over larger distances. I tracked it down to a bug introduced with the history tab. It was basically trying to refresh the history tab far too often so that’s changed now. In addition to that, it’s a lot more efficient as to how often it actually adds a history item when you edit a node on the graph. Head on over to the downloads page to get the latest version. On a Read more


Version 1.31 Released – Super Effects!

There’s another new version of TimelineFX up, version 1.31. In this version I’ve introduced “Super Effects”. These are effects that can contain other effects without the need for a container emitter, which made things a bit more complicated for some things. So rather then having to create a “container emitter” to have sub effects, you can now just create a super effect and drag the effects you want it to contain onto it. Of course, emitters with sub effects still exist and are still needed for some effects (like smoke trails from an explosion), but this new feature should make Read more


New Effects Library and tutorial

I’ve just uploaded a new effects library based on Muzzle Flashes which was suggested on the forums. There’s a few different variations in there that should help give you a good starting point. In addition to that I’ve also uploaded a new tutorial video describing how I went about creating these effects. Hopefully it will help give you a good grounding to go on and create your own or modify the existing ones to suit your own needs. This is something I plan on doing with every new effects library that I release, and I might even go back and Read more


Version 1.30 now available and what’s coming

I have just released a new version of TimelineFX which features a long overdue “Undo” feature. I always wondered exactly how I would implement this and I think I was reluctant due it being a big job. I’m pleased with the final implementation and it actually felt good to create effects and have it there available. I threw in the added bonus of creating a new effect from an undo history. So if you like a particular version of an effect you can copy it to a new one and keep editing the current one. There’s also one or two Read more


New Beta Version of TimelineFX available

There’s a new Beta version available! The latest version has a big new feature, each effect now keeps a history of all changes, so you can go back to a previous version of the effect at any time. These are all listed on the new History tab. History doesn’t currently save with the effects, but may do in a future version. This is essentially undo, which has bee a long time coming, but better late than never! There’s no keyboard short-cuts yet but there will be before the final version is released. You can try the new beta version here: Read more