Reply To: 3D Effects, and C/C++ You are here: Home / Latest News/Blog / Reply To: 3D Effects, and C/C++ Home › Forums › TimelineFX Module › 3D Effects, and C/C++ › Reply To: 3D Effects, and C/C++ January 12, 2014 at 12:01 pm #5119 makswParticipant Cheers! So I just grabbed everything again and did clean installs, it now imports autofit (great!) but I’m still getting the issue with LoadEffects when building WebInvaders/main.monkey “C:/Program Files (x86)/MonkeyX77a/bin/transcc_winnt” -target=Desktop_Game -config=Debug “C:/Users/Mak/Downloads/timelinefx.monkey/timelinefx/examples/WebInvaders/main.monkey” TRANS monkey compiler V1.62 Parsing… Semanting… C:/Users/Mak/Downloads/timelinefx.monkey/timelinefx/examples/WebInvaders/main.monkey<217> : Error : Identifier ‘LoadEffects’ not found. Done. I’ve done ‘Open Project’ on the parent ‘timelinefx’ folder, so Monkey’s Project explorer pane can see everything under ‘timelinefx’ (so .docs/, examples/ and all the .monkey files), and diddy is installed in ‘<Monkey install path>/modules/diddy’ I’m using the free Monkey edition, and trying to build ‘Desktop Game / Debug’ This reply was modified 9 years, 11 months ago by maksw.