Reply To: C++ Engine You are here: Home / Latest News/Blog / Reply To: C++ Engine Home › Forums › TimelineFX Module › C++ Engine › Reply To: C++ Engine February 20, 2014 at 10:51 pm #5148 pward84020Participant Sure. I’m just going through some final tests ( discovered animated frames was not working ). Also trying to slim the classes down a bit… I currently have it running on an iOS environment ( iPad ). Will run off some profile numbers for some specific effects. iOS is almost always pixel bound ( especially with a lot of alpha blending going on ). But besides that, I’ll find out how much CPU time is spend for particle updates. Will post code soon. This reply was modified 9 years, 9 months ago by pward84020.