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I also tried using TieToVector but it has the same effect as manually setting the particle position.
I’ve went through the code of WebInvaders again and I can’t find any difference in how we both use the TimelineFX library. I replaced the explosion in WebInvaders with the ones that failed for me in my project and there was no issue in displaying them.
Some peculiar thing I noticed is that with the Toon Explosion for example the particles are only shown when my camera is inside the original viewport (x:0..SCREEN_WIDTH and y:0..SCREEN_HEIGHT). When one is displayed and I move the camera it stays on the same screen position. This does not happen with Small Dark for example. The code for an explosion or shield hit are the same class, they only differ in a Select Case to load the proper effect.
I’ve got no clue as to why some effects behave as expected and some don’t. Like I mentioned earlier after altering some settings on an effect they would show up at the right position, but then the effect would also look and behave differently than the original effect.