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OK I found it! It was my fault!
I used ParticlesManager.SetIdleTimeLimit(5) – I’m not sure why, I wrote that line 3 years ago. Probably I thought that it will improve performance. After removing that line all works fine.
I have another question – I have many emitters set on huge level and they all “rendered” regardless they are on screen or not (and it consumes GPU power). Can I enable/disable effect rendering? I mean drawing only without stopping emitters?
Cheers