Home › Forums › TimelineFX Editor › Editor won’t save "Reverse Spawn Direction" setting › Re: Re: Editor won’t save “Reverse Spawn Direction” setting
Cool effects you got there! 🙂
I noticed in that nuke effect that the upper part of the mushroom cloud doesn’t spawn particles until about 1 second into the effect, so my first thought is that at some point in your code you’re killing the effect before they get a chance to spawn. Having a dig around the code I think it could be this bit:
If xmove>270 Then
effect.destroy()
ListRemove(NukeWaveList,Self)
EndIf
which is in the tNukeWave type. I think those waves reach >250 in under a second before that part of the nuke can spawn. I don’t have the zipstream mod at hand otherwise I’d confirm it myself. Let me know 😉