Home › Forums › TimelineFX Module › Effect Idle Timeout Exclusion? › Re: Re: Effect Idle Timeout Exclusion?
I see, in that I just made a new effect each time and killed it (using effect.SoftKill) when you stopped thrusting.
But forget all that because I just thought of the ideal solution: In your thruster effect create a new emitter and make it a single particle (on the Particle tab) and set its size to 0, that way they’ll always be a particle within the effect so it won’t time out, as single particles do not expire until you destroy the effect.
By the way, it’s looking good š Always nice to see how people are making use of it.
I will check out the time out issue too, as it certainly shouldn’t have been timing out anyway.