Re: Re: Feature Request: layering You are here: Home / Latest News/Blog / Re: Re: Feature Request: layering Home › Forums › TimelineFX Module › Feature Request: layering › Re: Re: Feature Request: layering October 6, 2010 at 6:43 am #3753 wiebowParticipant @peterigz wrote: hmm, I’m just thinking about the feasibility of implementing something like this 🙂 Before I go too far, what is the disadvantage of using an array of managers, so it’d be: tlParticleManager.AddEffect(myEffect) would add the effect to layer 1. tlParticleManager.Render() would render all particles in layer 1. I guess if the particle manager handles it internally you won’t have so many particle pools, as the effects on different layers will pull from the same pool. I don’t foresee too many problems implementing this though. Your idea of using arrays would work as well. Using one pool won’t be much of a problem, I guess, as the default of max 5000 particles is quite large. Still, having render layers will simplify implementation and having one particle manager seems to be the right way to go about things… I am going to try your new version now. I will post how things went.