Home › Forums › TimelineFX Module › Feature Request: layering › Re: Re: Feature Request: layering
hmm, I’m just thinking about the feasibility of implementing something like this š
Before I go too far, what is the disadvantage of using an array of managers, so it’d be:
tlParticleManager[1].AddEffect(myEffect) would add the effect to layer 1.
tlParticleManager[1].Render() would render all particles in layer 1.
I guess if the particle manager handles it internally you won’t have so many particle pools, as the effects on different layers will pull from the same pool. I don’t foresee too many problems implementing this though.