Re: Re: ..laser beams..
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Naughty Alien
..that will be more than welcome…imagine steam pockets (like hot steap suddenly eject high pressure steam up in few seconds and just shut down), etc..then various water impact (top view) loops..there are few extraordinary good water impact anims u did in one of packs, but aaaa..cant use it because they are already perspective aligned 🙂 then, imagine iceberg and its melting so water going silently down to its sides..basically when such loop is exported and created normalmap, ihh..its looking like a miracle with shaders and sooooo processing cheap…then imagine water drops inside wet cave or if you are in desert, and some underground ruins, so you have same thing except, its sand..loads of this things are done in Tomb Raider and few other games…heck, when I got Phyre engine (with my PS3 dev kit) i was shocked with amount of this type of VFX used in demo games provided or commercial stuff such as DIRT (Done with Phyre) or Little big planet (Done with Phyre)…jeezz…Timeline can do all those stuff..just once done, engage shader processing and its all supercool..also..many pack animations can be done considering use over meshes…for instance, Dragon firing flame..etc..in that case should be secured texture tiling on sides(depending on mapping)…i think for 3D, there is LOADS of things to be done with Timeline.. 🙂 hopefully, Ill put Timeline FX in my splash screen, since Bmax will be there too, and i have used sooo many nice vfx done in Timeline (u will se alien main frame – world;))..anyway…i really hope to see more things easy used for 3D..plenty of customers for such use..trust me..