Re: Re: New Module Update 25.07.09 You are here: Home / Latest News/Blog / Re: Re: New Module Update 25.07.09 Home › Forums › TimelineFX Module › New Module Update 25.07.09 › Re: Re: New Module Update 25.07.09 July 27, 2009 at 7:27 am #3412 thomashaaksParticipant @peterigz wrote: I did mean to change the name of a field in entity.mod call cs, which stands for current speed – not exactly very readable, but will change it to “Speed” and upload it probably tomorrow. So just a little forewarning that you will have to change the name in your code if you’re using it at all. As long as you don’t forget to update your tutorials because you used it in the “Making a game from start to finish” tutorial. Maybe while you’re at it you might also implement the parenting mechanism (attach the effect to the player object) to avoid SetPosition() in your tutorial as you suggested a few days ago? Oh, and of course, thanks for all the fixes and enhancements in the editor and the module! That’s great stuff (especially the stretch value sounds promising for space games 😀 )!