Home › Forums › TimelineFX Module › Simple Example of loading and using particle effect › Re: Re: Simple Example of loading and using particle effect
The blue hue sounds like it might be that some open gl states are not being reset since the particles were drawn. When you draw your sprites do you setcolor and setalpha before drawing them? ie.,
setcolor 255,255,255
setalpha 1
I’m not sure about the grey square in the top left as it doesn’t look like the same shape as the particles being drawn. Is it perhaps something else being drawn that you haven’t noticed before because the particles weren’t changing the open gl states at all ie., setrotation setscale etc.
Nice looking candle effect š