Animation Ending
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Home › Forums › TimelineFX Editor › Animation Ending
Tagged: timeline
As a new user of this excellent package, I am not sure if I am being thick or not.
I used it to make a vortex animation. When exporting it, I export the beginning (growing part) no problem, then I export the looping part.. no problem.
What do I have to do to have an ending (winding down) part that will go smoothly from the last frame in the looping part to the first frame of the ending part, seamlessly finishing the animation?
Hi Davros, sorry for the delay!
What you’re asking is difficult to do with exported animation strips because the end of the animation becomes quite dynamic so you can’t really make the end of the animation with a fixed animation strip. Maybe in your game or whatever you’re using the animation in you can fade out the loop part of the animation and fade in the ending part (so they overlap) and that might work and make it seem seamless?
Hi peterigz
Thanks for the reply. I guess I could do that, and another option is for me to use a png sequence imported into AfterFX and then just do fades – but then I am really just limited to fades. I am currently using it for vortex/galaxy/black hole/jumpgate type of stuff – with inward particle spiraling rather than just rotation of the whole.
What would be very cool indeed, would be to have a separate section on the timeline editor at the end, where the exporter is able to take the current settings from the last frame of the loop part at they are in memory at that moment when a user has checked the ‘loop’ box, and then morph those settings based on an ‘Ending Timeline’ to be able to export the end section separately.
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