Latest Update (7th April 2021): Quick fix to update a crash bug with graphs and also rewrote the color gradient editor so it’s a bit more easy to use now.
See the latest changes below for all changes!
Complete rewrite of the TimelineFX Editor is now available with this Alpha Version
This new rewrite will eventually replace the old version, but currently this alpha is still in heavy development. Despite that, it has more or less feature parity with the old version with the scope of having many new features in the future as it’s developed. You’ll notice though that there are already a lot of quality of life improvements and a much more flexible UI.
Some initial main differences in this new version:
- Emission type (area, line, ellipse or point) are now per emitter. Before they were per effect. This change makes it much easier to have different emission types in the same effect.
- UI is fully dockable and resizable allowing you to re-arrange the layout as you wish.
- For users on high DPI monitors, you’ll find font scaling under Settings > Font Scale
- Importing shapes with more than one frame of animation is a lot more intuitive
- Creating seamless textures works a lot better this time round, although a preview option still needs to be added.
- Editing the first node on the graph is much easier now as they can be changed using a Drag widget. Easier if you only need to change that rather than have to go into the graph to do so.
- The Shapes tab works a lot better with animated shapes showing all the frames as you hover over them.
- Particles draw a lot more efficiently then before, but there’s still lots of optimising to do here.
- There’s a new Intensity attribute, allowing for easy vibrant particles. It works like a Multiple x2 blend mode except that the multiple is variable and you can change the intensity overtime.
- Improved background settings for the preview window.
There’s lots planned on the roadmap, but in the next Alpha version I hope to have:
- Undo for each effect, similar to previous version.
- Seamless texture preview
- More example effects
On the roadmap for future Alpha versions:
- Amount of particles spawned scales to area size for emission types other than points.
- Preset Gradients and colours for color overtime
- Simple preset effects to quickly get started with a new effect
- Preset graphs that are commonly used.
- Traverse edge should also be an option for areas and ellipses
- New Vector area/field emission type, which will affect particle speed and direction and also color/opacity depending on where in the field the particle is.
- Option to expire particles on last frame of animation (if it’s an animated shape).
They’re the main features to implement for Alpha along with bug fixes as they arise. That will then mark the beta release where I’ll have more planned features leading up to a full release.
The original version is still for sale as it helps support development for the new version, and it will remain the more stable version for now, plus it also has a lot for effects available – the new version will not be able to load old effects files as they’re incompatible (I may do some kind of converter in the future). The new version will be free and instead I’ll be selling premium effects packs (there will be free effects also available still!) of which I’ll be offering discounts to anyone who purchased the original version.
This version is currently Windows only. Mac will come at a later date but isn’t a priority just yet.
What’s new in TimelineFX Editor Alpha version?
* Rewrote the gradient editor for colour overtime so it’s more easy to use now.
* Fixed a crash bug when editing graphs due to the new undo implementation.
* Fixed an issue with sub effects not being updated in properly if they had size variation.
* History tab implemented for undo and effect revisions so you can easily go back on recent changes.
* Revisions can be saved as a separate effect.
* Copying effects now appends v1,v2,v3 and so on with subsequent copies.
* Added Direction Overtime graph which was missing.
* Deleted effects are now saved under Edit menu > Recently Deleted Effects in case you need to get them back. Undo will also restore the last deleted effect as long as the delete was the last action.
* Graph curves for angles now properly adjust for radians (the display is in degrees but the actual value for angles is stored in radians).
* Graph data is now more efficiently stored.
* Initial release
Windows 7 greater. Vulkan capable GFX with at least 256MB. These system specs are currently largely unknown, although Vulkan capable is definitely a must! Please report if you have any issues.