Archive for November, 2023

I just completed a refactor of the TimelineFX library so it’s further along in terms of stability of code, ie., less chance of me making a lot of breaking changes. I mentioned in the last post what I’d be working on but here’s what I did: Implemented my memory allocator for much cleaner memory management. A large memory pool is now allocated on initialisation and then sub allocated from. If the pool runs out of space then a new pool is automatically added. This of course can be overridden if anyone wants to use their own allocator instead. I did Read more