Reply To: Particle position with Monkey You are here: Home / Latest News/Blog / Reply To: Particle position with Monkey Home › Forums › TimelineFX Module › Particle position with Monkey › Reply To: Particle position with Monkey June 26, 2014 at 1:40 pm #5238 HtbaaParticipant No worries! It’s not exactly like I’ve been quick to investigate and reply :). I can no longer test the BlitzMax version. I do have bmx installed, but haven’t used it in ages so I doubt my modules etc. will still work. Also can’t really port my game right now :P. For the time being I can continue my project. I don’t think it should work like this either. Never had issues with the BlitzMax module before and used the same camera system for coordinate translation. Good luck investigating though, I’m curious as to why the behavior seems to differ.