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Yeah! Unchecking Single/One Shot but giving the Amount a steep curve (essentially making it a one-shot effect with a tiny emitter duration) is definitely something I tried. And it’s pretty good for offsetting the “deaths” of the particles, but I lose the impact of the initial burst.
Most particle tools I’ve used have some kind of option for the animation lasting the lifetime of the particle – or I can just build it in via the material editor/shader editor. Would love to see it in TimelineFX for parity!