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It looks like it’s not respecting the alpha values in the image, so maybe it’s an issue with the way image is being loaded rather then the actual blend mode? Looks like all alpha values in the image are 1. Maybe it’s being loaded with RGB rather then RGBA or something along those lines.
I think in the data.xml file in the eff file the animated images have the details about the width and height of each frame and the number of each frame so you should be able to use that to load the sprite sheets correctly.