Re: Re: New downloadable emitters You are here: Home / Latest News/Blog / Re: Re: New downloadable emitters Home › Forums › Emitters › New downloadable emitters › Re: Re: New downloadable emitters July 1, 2009 at 3:08 pm #3332 imported_peterigzParticipant Sounds like you be wanting a good “Shoot ’em up” emitter library which was one of the libraries I would like to create first. Shoot ’em ups seem like the obvious choice for lots of effects. Laser beams would be done using line traversal of which there is an example in the example effects file, I still need experiment myself with this to get the best looking beams. Fusion engine should be easy enough. Maybe a couple of single glow/flare particles that stay relative to the the effect, and a fire particle shooting out. You can use SetEmissionAngle in code to align it with your space ship’s direction of travel and also setvelocity and setsizex/y to tie it in with the current acceleration. For the shield, maybe a good looking sphere particle of some kind that simply appears and fades out. I’ll bear these in mind when creating the library. Currently there’s no built in collision, I think its better that the user implements in whatever way suits their application. So if you have bullet particles, then create a bullet type and attach the bullet effect to that type as I did in the vaders game.