Home › Forums › TimelineFX Module › Panning world and TimelineFX › Re: Re: Panning world and TimelineFX
I get lost in translation when it comes to multiple coordinate spaces but with your help this did the trick:
MyParticleManager.SetOrigin( viewport.getCameraX() – viewport.getX() + viewport.getWidth()/2, viewport.getCameraY() – viewport.getY() + viewport.getHeight()/2)
You’ve truly done an amazing job with this module – and editor š Did you use MaxGUI for the editor by the way? I’m evaluating what GUI to use for the mapeditor for my tile-engine.