Home › Forums › TimelineFX Module › Panning world and TimelineFX › Re: Re: Panning world and TimelineFX
Watch this space š I’m currently finishing off Rigz.Collision which will be complete with quadtrees allowing for managing game worlds like this much more easier. The particle manager will start using quadtrees quietly in the background to manage off screen culling and upadating of effects much more efficiently.
I’ll definitely write a few examples then for exactly this type of thing.