Home › Forums › TimelineFX Module › Performance in editor vs Blitzmax › Re: Re: Performance in editor vs Blitzmax
Ahh yes, an x and y coord for the viewport of the particle manager makes sense, I’ve just implemented your code and updated via SVN š So split screen should be more easy now, nice change thanks.
Regarding the particle detail, you might want to try Effect.SetAmount which will affect the amount of particles spawned in the effect. It’s a percentage value, with 1 being the default, so setting it to 0.5 for example will spawn half the amount of particles. You’d need to do it each time you copy an effect and add it to the particle manager, but at least you could have any arbitrary amount set by some global value or something.
I’ll look into seeing about adding this in as a more built in feature that just affects all effects in particle manager, like ParticleManager.SetParticleDetail(), which would also be a percentage value.