COLORS You are here: Home / Latest News/Blog / COLORS Home › Forums › TimelineFX Editor › COLORS Tagged: Color Management This topic contains 3 replies, has 2 voices, and was last updated by peterigz 3 weeks, 3 days ago. Viewing 4 posts - 1 through 4 (of 4 total) Author Posts August 22, 2017 at 3:23 pm #6391 bonesaw888Participant Hi guys, great editor BUT..using it on mac, image import changes color channels. Red is blur and blue is red. As an effect you are not able to create particles out of images in original color. Plus you have to ad WHITE in the gradient panel to get the original color. That kind of sucks. A good action would be: import an image, assign it and get the original colors without adding a color over your gradient to it. Of cpourse with original color settings for channels. So…is this a bug or on purpose or did I miss something? Best Micha August 23, 2017 at 5:56 pm #6392 peterigzKeymaster Hi, yes there seems to be an issue with importing full colour images on the mac. You would have to assign white as the colour though because that’s just the nature of applying textures in opengl? I’ll see what I can do with the colour on import bug, I think it was introduced with a recent MacOS update. August 28, 2017 at 1:05 pm #6397 bonesaw888Participant Hi, thanks for the answer. Can you estimate when you have fixed it or at all. We are a big company and need to make a lot of gfx nedding that function. Thanks Micha August 29, 2017 at 5:23 pm #6400 peterigzKeymaster I’m trying to sort it, unfortunately the language I wrote the editor in is no longer supported very well and I’m having trouble compiling it on the latest macos. If you can use on windows in the meantime it should be ok there. Will let you know how I get on with the Mac version. Author Posts Viewing 4 posts - 1 through 4 (of 4 total) You must be logged in to reply to this topic.