DirectX 9 driver
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Home › Forums › TimelineFX Module › DirectX 9 driver
Is there any reason for the module to be dependant on the Dx9 driver for Max2D?
I’m using my own DX9 implementation and I have several conflicts with this. Other than that, it works like a charm.
Also, is there any flag to turn off all the ‘texture loaded’ etc messages on the console? I’m using the console to generate a log and it gets messed with the TimelineFX messages… 😀
Thanks!
EDIT: Those messages came for the DX9 TimeLineFX is using. I’ve located them and removed them.
EDIT2: I see the single surface draw relies on each driver implementation. So everything makes sense now.
Hi Ziggy, there’s no real dependency on dx9 as such, I just implemented dx9 for anyone that wanted to use it, so whilst you need dbs.mod to compile the module, you don’t actually have to use dx9 if you don’t want to.
I keep meaning to remove those debuglog entries as they annoy me too lol. I do it for the next update 🙂
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