XNA?
- This topic has 4 replies, 3 voices, and was last updated 9 years, 5 months ago by .
Viewing 5 posts - 1 through 5 (of 5 total)
Viewing 5 posts - 1 through 5 (of 5 total)
You must be logged in to reply to this topic.
Home › Forums › TimelineFX Module › XNA?
I was wondering if someone has made a library for C#/XNA to load the TimelineFX effects. Currently at school we’re working on a short project in which I’m using some of the example particles. Exporting them to a spritesheet works really nice, but for the larger area effects it’s not possible (texture size limitations).
I think TimelinFX could generate some extra sales if there was an existing solution for using the effects in an XNA game and generate them real time.
I take it there’s still no XNA or MonoGame library for TimelineFX effects?
Where can I find documentation about the fileformat etc. so I can take a look at doing this myself?
I’m afraid not Htbaa. I’d say your best bet may be to convert the monkey library, seeing as monkey is designed to translate to other languages. The file format is simply a zip file that contains an XML file with all the data for the effects (it’s quite explanatory) and all of the shapes in png format.
I’ll take a look then, thanks.
It’s unfortunate there’s still nothing related to this. Blitzmax is pretty much depreciated and Monkey doesn’t have a large following. It would be much better if this supported Monogame/XNA, especially due to the vast amount of platforms Monogame supports.
You must be logged in to reply to this topic.