peterigz
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peterigzKeymasterWhat are your pc/gpu specs?
peterigzKeymasterHi sorry I missed this message, can you send an email to pete@rigzsoft.co.uk with the email that you signed up with and I can get that sorted for you asap – I tried searching based on your profile but couldn’t find anything, if I have the email that you originally purchased with then I should be able to find it.
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This reply was modified 1 month ago by
peterigz.
peterigzKeymasterYou too!
peterigzKeymasterHi Steve, things are going well I just reached a point earlier this year where I needed to refactor my renderer because it was getting quite cumbersome to work with; so a refactor that I thought would be quite quick turned in to 6 months so far! I’m building the renderer as a solid basis for all my future projects so I want to make it as solid as possible. I reckon 1 more month or so and I should be there and back on to TimelineFX again. Will try and get up update post out soon!
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This reply was modified 3 months, 1 week ago by
peterigz.
peterigzKeymasterHi, so the new alpha version is a complete rewrite of the editor and is free and available now, you can just download it from the alpha page here: https://www.rigzsoft.co.uk/timelinefx-alpha-version/ there’s no restrictions on it’s use and at this point it’s got a lot more features then the old version and lots more coming.
The old version is more stable, however I don’t really support it now and it no longer runs on newer Mac OS versions as the language I originally wrote it in stopped being supported. I just left it available to buy to help support development of the new version. If you buy the old version then you’ll receive a license key to unlock it but it’s separate to the new version which is free.
I’d recommend trying the alpha version first and see if it does what you need.
peterigzKeymasterFYI, I just re-uploaded without the console.
peterigzKeymasterOk great, thanks for the help testing, it’s useful to delve more in to the rendering and make things more robust, different setups, driver versions etc., can be fiddly to say the least!
I guess I forgot to compile without the console window but it doesn’t really mean much you can safely ignore those errors it just means it will create extra pools of memory as some of them ran out.
peterigzKeymasterSo I think I managed to fix the issue that was happening on AMD cards so no longer need to write direct to the GPU which I think is the issue with your drivers, let’s see how this one goes! https://www.rigzsoft.co.uk/files/TimelineFXAlpha.zip
peterigzKeymasterYes it could well be, I did notice references to dell machines when I googled it. Thanks again for the logs.
I’m fairly certain that it’s to do with it “Creating local buffers for sprite/mesh other layers” which is something I started doing to fix a separate issue on AMD cards. The strange thing is that it’s trying to allocate that memory from the heap that has ~224mb but it’s only trying to allocate 4mb. My nvidia 1660 has almost the same logs but it works fine, it makes me feel like it’s a driver bug. However what I think I’ll do is just disable that on nvidia cards and hopefully that should do it.
peterigzKeymasterAnother version here: https://www.rigzsoft.co.uk/files/TimelineFXAlpha.zip
This should provide more hints in the logs and also a potential fix, but we’ll see. It would also be interesting if you could update your drivers to the latest version as it may well be a driver bug as well. I don’t recognise your driver version, they seem to be in a different format on the nvidia site when I try and search here: https://www.nvidia.com/Download/Find.aspx?lang=en-us where the version numbers are in the format 551.76. It would have been interesting to install your driver version to see if I could recreate the bug here. Thanks!
peterigzKeymasterPerfect thanks. Do you know what driver version you currently have? Oh nm, you gave driver version above, thanks.
I’ve got a feeling I know what the issue is just looking more into it.
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This reply was modified 1 year, 11 months ago by
peterigz.
peterigzKeymasterI uploaded a new version, thanks for helping to test, appreciate it! https://www.rigzsoft.co.uk/files/TimelineFXAlpha.zip
I added in a few more logs and changed how it picks the device. I thought that maybe if you have an integrated gpu on the motherboard that maybe it was picking that over the discrete GPU ie. the 3070. So this will prioritise the discrete GPU instead. But at least we’ll see what’s being picked and also more memory logging.
peterigzKeymasteroh interesting, that is definitely not what I would have expected š
Ok thanks I can start pondering what might cause that, obviously your gpu has plenty of memory.
peterigzKeymasterI have uploaded a new version with a potential fix but it’s kind of a guess. Either way, when you run this version it should save a zest_log.txt in the same folder so if it crashes then copy and paste that log here and I can get some more clues. Thanks!
Download: https://www.rigzsoft.co.uk/files/TimelineFXAlpha.zip
peterigzKeymasterThanks, I have an inkling as to what it could be, but either way will have more logging in the next version.
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This reply was modified 1 month ago by
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