peterigz
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peterigzKeymasterHey that sounds great, well done π
You’re right the interpolation is redundant in most cases, in the Monkey Module I ditched it too as the difference between it and lookups are not noticeable. It will be interesting to see what performance you get with c++.
February 12, 2014 at 10:44 am in reply to: Error – while importing a sequence of 16 images .tga, WHY is this a problem? #5142
peterigzKeymasterHi Martin, when you say you’re trying to import a sequence of images, do you mean that it’s an animation sequence that you want to import as an animated particle shape?
Currently TimelineFX can only import animated shapes as sprite sheets. So you have to arrange your images onto a sprite sheet first and then import. However I think it would be a really nice feature I’m surprised no one else has mentioned it before! I’ll put it in the next version.
Thanks, Pete.
peterigzKeymasterHi, I think you can do some cartoon emitters if you use the right particle shapes. If you look at the explosions library that you can download from here there are a few cartoon explosions in there to give you some ideas.
Link to the download page is here: http://www.rigzsoft.co.uk/portfolio/explosions-59-different-explosion-effects-from-quick-and-small-to-large-and-dramatic/
peterigzKeymasterOh sorry, I thought you were using Blitzmax π
Yes diddy is what you need, glad you sorted it.
peterigzKeymasterHi, have you installed the extra required modules? for example bah.libxml. they’re available to download in a separate zip. on the same page you downloaded the library from.
They will also need compiling with bmk makemods before they can be used.
peterigzKeymasterI’ll take a look, I think that’s a good idea for an effects library π
peterigzKeymasterhi, glad you like it π
There is no C++ module at present, and I don’t know C++ well enough at the moment to create one, but it was something I’d like to try at some point, maybe later this year.
I would recommend the Monkey module if you want to try translating the code, someone has managed to create a Java version from that, and Monkey in itself is a language that can be translated into a number of other languages so it’s structure should be easier to work with. You can download it from here: http://www.rigzsoft.co.uk/code-libraries/
peterigzKeymasterIt would be great if monkey does translate to c++ well enough that it’s usable but I’m not sure how straight forward that is. I’ve been helping someone create a Java version which is working well, but e just comnverted the monkey code by hand.
peterigzKeymasterTimelinefx is a module so have you put the timelinefx folder into the modules folder as well?
So you should have modules/diddy and modules/timelinefx.
As for 3D, it’s certainly something that I’ve always considered, but I don’t know yet as to when I might look into doing it. there’s a few other things I want to do first so we will see π
peterigzKeymasterUpdate: I’ve just updated the monkey module so the web invaders example includes autofit, either update via SVN or download the zip again π
peterigzKeymasterHi, glad you like the software can I use that paragraph as a testimonial? π
TimelineFX is 2D only as basically, there’s no z-axis. Of course you can export the effects as sprite sheets to use within a 3d environment, but I don’t think that’s what you mean π
Yes, I should include autofit within the example really, I’ll look to do that, you can download it from here: http://www.monkeycoder.co.nz/Community/posts.php?topic=1500&page=1. It’s just a module that maintains the screen size regardless of the device you’re using it on.
I think once that’s in place it should work fine.
peterigzKeymasterHi, unfortunately there is no C++ library for TimelineFX at the moment, I may look at trying to do something though at some point in the future.
peterigzKeymasterGlad it’s working ok now π
Well TimelineFX is Mavericks ready for when you do π Unfortunately my Macbook is struggling more on Mavericks, I don’t think it will survive another OS upgrade…
peterigzKeymasterI’ve re-uploaded it so go ahead and download again, I’ve kept the version number the same though. It should be fine now, I had to separate how Windows and Mac convert the colours as they both work differently.
peterigzKeymasterOk thanks I will see what’s going on, which version of MacOS are you using?
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