Archive for May, 2023

Just uploaded a new Alpha version of the editor, which doesn’t have too many new features but does have a huge amount of new stuff going on under the hood. Fully implemented SIMD for updating particles I’ve spent a long time thinking about how I would go about doing this ever since taking on the rewrite of TimelineFX from the beginning. Being relatively new to C/C++ and SIMD in general, it has been a step-by-step process to get to this point. In the last blog post I made, I talked about how I made things multithreaded, and now I’ve added Read more