Reply To: Particle position with Monkey You are here: Home / Latest News/Blog / Reply To: Particle position with Monkey Home › Forums › TimelineFX Module › Particle position with Monkey › Reply To: Particle position with Monkey June 19, 2014 at 3:20 pm #5234 HtbaaParticipant Hi, sorry for the late response. I do copy the effects before I add the effect to a particle manager. I actually make use of a caching mechanism that stores the effect and when requested it looks up the cache and then returns it, but I always use CopyEffect (with copyDirectory set to False) when returning it. (I’m not sure if this caching mechanism is useful. I decided to do it since I also did it with BlitzMax. Does TimelineFX does its own caching of effects?) Checking your example you use TieToVector(), but since I’m using Diddy’s built in Vector Type I can’t do that. Aside from that I don’t see any difference in how we both use the TimelineFX library.