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It should be that any emitter on layer 0 is drawn first and emitters on layer 1 will be drawn on top and so on with higher layers. Bear in mind though that depending on the transparency/alpha settings of the emitter being drawn on the higher layer will have an effect on how much the underlying emitters show through, expecially with additive blendmode.
You could also try decreasing the level of opacity for the emitters on the lower layers for the start of the particles life and fade them in so they’re not so prominent when they initially spawn.