Re: Re: Can’t seem to enable velocity, spin etc You are here: Home / Latest News/Blog / Re: Re: Can’t seem to enable velocity, spin etc Home › Forums › TimelineFX Editor › Can’t seem to enable velocity, spin etc › Re: Re: Can’t seem to enable velocity, spin etc October 3, 2010 at 10:47 am #3731 imported_peterigzParticipant Glad you figured it out. I just watched the video again to check it’s all covered (hate the sound of my own voice! 😳 ) and setting the velocity overtime is definitely in there (at out 2:40). I don’t think there’s any design behind them being 0 by default, maybe there was a reason that I’ve long since forgotten lol, but generally, once you set a base attribute, like velocity, weight, spin etc., then then you should always look to be adjusting the equivalent overtime attribute. The overtime attributes are what give you all the precise control over your effects. It sounds a bit strange what you’re saying regarding effects not updating, as they should update as you adjust the various graphs/settings. They only reason you wouldn’t see anything change is if a specific graph is set to 0, for example, you’re changing spin overtime, but the spin graph or spin variation have their nodes set to 0. To test, you could just create a brand new effect and emitter. Go to the velocity graph and drag the first node up to about 500. Then on the Velocity overtime graph drag the first node up and down and you should see the particle just shooting upwards (or downwards if you go below 0 on the graph).