Home › Forums › TimelineFX Module › Performance in editor vs Blitzmax › Re: Re: Performance in editor vs Blitzmax
Glad the change made sense š
Nice with the EffectAmount as well – that’ll be the best way to implement it of course. I think what I’ll do is use my intense (yet suttle) menu effect to set the global value by launching it in max detail and monitor the framerate and adjusting the global value accordingly (with the ability to override in the options menu).
Again I must say that your particle editor and mod really rocks. I’ve learned a bit more how to achieve the effects that I want and it packs much more power and flexibility than one might suspect – nice benchmark of what quality software should be like!