C++ Engine
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- This topic has 42 replies, 11 voices, and was last updated 8 years, 8 months ago by
piecuchp.
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February 24, 2015 at 12:42 am #5371
peterigzKeymasterI wish I knew c++ better, but I will be looking into making TimelineFX available in other game engines so I’ll probably take a closer look at this library as c++ is so universal.
March 21, 2015 at 12:12 pm #5385
duncanperhamParticipantYou dont need to be a good programmer to use allegro, it really is childs play, (but powerfull for 2d stuff). It’s just a drawing engine. Its also very well documented, I dont know your programming skill, but if you wrote timelinefx yourself (in any language), you will be able to write the required code for allegro in no time . Have a look at some of the basic tutorials and you will see, its a doddle. As for c++, I use it, but I dont write in c++, im old school C, gets teh job done. C++ is for lots of people to work on the project at the same time. For 1 man band, C is the fastest way to get the job done.
March 22, 2015 at 7:19 pm #5389
peterigzKeymasterI’m in the process of learning c/c++ so at some point in the future (no eta as yet!) I hope to have an official library which I’ll then look to plugin into as many game engines as I can.
January 12, 2016 at 9:44 am #5561
duncanperhamParticipantBeen reading over the forums, but dont see any advance on a C++ version. Has anyone made a well documented C++ version yet?
September 9, 2016 at 9:43 am #5611
damuczParticipantHi. I’m an author of the C++ port. The sources are here https://github.com/damucz/timelinefx . I don’t know what advance you would need. For me everything is working as expected, I have no further plans or todos. Don’t hesitate to fork the repository or commit the patch. It’s why I released them free. Cheers.
September 9, 2016 at 5:08 pm #5612
peterigzKeymasterHi Damucz, you did a great job on the c++ version, you remind me I should highlight this library more on this site! I also noticed someone has done a javascript version too: https://github.com/gooddoggy/timelinefx
October 21, 2016 at 7:03 pm #5615
dakillaParticipantGreat job, Damucz. Thanks.
I forked your repo and added a sample based on SFML lib (if anybody prefer instead of the marmelade sdk).https://github.com/fredakilla/timelinefx/tree/sfml_sample
note : js version is great too 😉
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This reply was modified 9 years ago by
dakilla.
October 23, 2016 at 6:16 am #5617
serg.nechaevParticipantHi mate, great job on SFML port, I am wondering if you could have a look at my issue please: http://www.rigzsoft.co.uk/forums/topic/help-with-some-of-the-effects/
I am trying to do a SDL port…
January 22, 2017 at 7:40 pm #5770
piecuchpParticipantHello
Based on Marmalade loader I have prepared a version for Qt. Repository is here:
https://github.com/ppiecuch/timelinefxcplusplus
Regards
PawelJanuary 23, 2017 at 10:14 am #5771
peterigzKeymasterThat looks great Pawel 🙂
February 12, 2017 at 4:53 pm #6337
piecuchpParticipantI have spend some time recently updating my Qt implementation with some more features and to achieve the final visual effect similar to the one in the editor. Thanks to the Blitz implementation I fixed grayscale image conversion, frame animations, blending etc.
Additionally:
* eff files are opened directly
* atlas texture is automatically generated (there is an atlas viewer in the application)
* you can iterate over several atlas resolutions (512, 1024, 20148px)
* animations are generated to separated FramebufferIt happens that application is crashing when switching between effects – seems like something is not fully cleared when I loading new effect.
Regards
PawelFebruary 16, 2017 at 2:57 pm #6338
peterigzKeymasterHi, sorry missed your new post there. Do you mean that the editor is crashing?
Is qt easy to set up? I could install it and take a look at your implementation.
February 20, 2017 at 7:14 pm #6339
piecuchpParticipantNo – editor is fine 🙂 I meant my demo application – but seems like I have fixed that problem.
Regards
P. -
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