Emitter Request
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Viewing 6 posts - 1 through 6 (of 6 total)
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Hi,
I need some help with making an emitter. I am after the effect of a gory blood splat. I have tried building one myself but they all come out really bad. I need a simple blood splatter and a more gory blood and chunks of flesh explosion.
Any pointers? Or do you have something like this lying around 😉
Thanks,
Mark
Hello, I’ll have a go, this weekend if I can.
I’ve got 4 new libraries to upload, and I’m in the middle of a new update, but I’ll see if I can add blood splats as a 5th library, sounds like a fun one to do 🙂
Any examples from other games that you had in mind?
You can take some inspiration from this video.
The game I need them for is a top down shooter, so if they could be in that perspective, great!!
Thanks again.
Mark
Hey,I had a little experiment with some blood effects. Download the file from here: http://www.rigzsoft.co.uk/files/TestFiles/Blood.eff
Let me know what you think, I’ll keep experimenting and make an official pack out of it at some point!
Once you export an animation you might want to try adding a little bevel in photoshop or some other paint package (most should be able to do it). Here’s how the effect can look:
Not to hijack the thread, rather build upon the idea; Say you wanted to leave puddles after the drops come to rest (Sort of an On Death of a particle) – How would you go about doing that? I’ve experimented with a child emitter with an alpha/amount of 0 on up until the moment of where the blood drop stops, but it never spawns out of the child emitter at the right moment. Any ideas on how to achieve this?
this has been at the back of my mind for a while. Basically it might be nice to add an option to the particle or effect tab that makes the sub effect start spawning when it’s parent has died.
Otherwise as it stands, it’s all in the timing. If the parent particle’s lifetime is 1 second, then the sub effect needs to have a lifetime of say 2 seconds, with its alpha being 0 for half of its life. That should make it come in to being at the right time. I’ll put the first feature I mentioned on the list though!
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