Archive for April, 2021

I’ve just pushed the initial commit to github for the C++ library of timelinefx that you can use to implement the effects into your game or application directly. I’ve tried to make the API as simple as possible so hopefully there shouldn’t be any major issues implementing it. The library is render agnostic, so you will need to provide your own function to load the images for the particles and also a function to actually render the particles. See the Read me document for more information: https://github.com/peterigz/timelinefxlib and there’s also an example inside the examples folder. The library is still Read more