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Here's an overview of some of the commands you'll be using the most in TimelineFX. TimelineFX is very Object Orientated so most of the commands are accessed through the objects you create. The main object in TimelineFX you will use is tlParticleManager. You need to know how to create one, how to update it, and how to render the effects and particles it is managing. You also need to tell it the size of the screen you are rendering to. Read more