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I’ve just uploaded a new example for the Monkey Module of TimelineFX. It’s a simple little demo that showcases a little bit more about what you can do with the module and how easy it is to implement TimelineFX in your own games. The code is well commented so head on over to the downloads page to grab it. And here it is running in the browser, if it runs slow then your browser probably struggles with WebGL so try using Chrome or Firefox for better results!

The Monkey version for TimelineFX has been in beta for a while now and it's pretty much feature complete bar a few bugs that will probably crop up here and there. It's not actually based on the Blitzmax version directly ie., I didn't base the code and class structure on it, I actually wrote it from scratch for Monkey. Read more