The Monkey version for TimelineFX has been in beta for a while now and it’s pretty much feature complete bar a few bugs that will probably crop up here and there. It’s not actually based on the Blitzmax version directly ie., I didn’t base the code and class structure on it, I actually wrote it from scratch for Monkey. Despite that though, if you compare the usage of each one they’re pretty much the same, and anyone who has used the Blitzmax version will feel very little difference in the Monkey version.
For anyone who hasn’t got the faintest idea what I’m going on about, Monkey is a relatively new language that can be translated into other languages for compiling on a whole range of platforms, such as iPhone, Android, Windows, Linux and so on, visit the Monkey website for more information.
You can grab the source code from SVN here, however I’ll probably move it to git somewhere in the near future. Once again as per the Blitzmax version it’s released royalty free under the MIT license.
For an example of it’s usage so you can see how easy it is to implement, here’s the code of the example that comes with it.
Nice and simple 🙂