Animation Viewer Issue
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Home › Forums › TimelineFX Editor › Animation Viewer Issue
Hi there – Great tool:)
So I want to create a sprite sheet with power of two sizes for use in a game engine.
In the Animation Viewer, I found if I change the number of frames and sizes of the animation and then use the Auto Fit and Update controls to recenter the animation it distorts the effect – it is nothing like the effect is when playing it in the main window.
Have I missed something here? 🙂
PS: Would it not be better to set the number of frames and sizes in the main editor, and just use the Animation Viewer to export the finished Animation.
OldFlak….
Hi, sorry for the delay! I’m not sure what you mean by distort the effect? Can you give an example of what you mean? I just tried on a few effects and it seems to be ok so maybe it’s a specific type of effect where it’s happening.
Hi Peter, thanks for the response.
The issue I was having is with some of the provided Liquid\Lava examples – trying to get them to output to different amounts of frames and sizes.
But I think it is more likely just my own usage – being a complete newbie to it all. I found with some of them, that if I changed the size and frames, then closed the Animation Viewer, then reopened it then all worked fine.
So please ignore this post 🙂
This is a great piece of software – so thanks for such an awesome and affordable tool 🙂
OldFlak….
Ok great, glad you like it!
With those liquid textures they use the seamless tiling option so that you can use them for animated textures that tile seamlessly. With the seamless option turned on, any parts of the animation that fall outside of the frame will be wrapped to the other side so auto-fit isn’t really useful when you want to create those types of animations. If you aren’t trying to create textures like that, then maybe make sure that the seamless option is unticked and it might work better for you.
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