Effects rendered different in release You are here: Home / Latest News/Blog / Effects rendered different in release Home › Forums › TimelineFX Module › Effects rendered different in release This topic contains 3 replies, has 2 voices, and was last updated by peterigz 2 weeks, 2 days ago. Viewing 4 posts - 1 through 4 (of 4 total) Author Posts October 4, 2017 at 7:33 pm #6407 billarhosParticipant Hi, i made an example from damcuz c++ port, and i have some diffent behaviour in release. I used the sfml example, i used mine effects that created via editor and also i used basic effects privided from timelinefx. The behaviour was the same. In debug all effects was shown good. however in release all effects was rendered thicker. Both release and debug app had the same framerate (60) with every single parameter also the same. Have you any clue about that? Forget to mention that i was a marmalade user so, damcuz,s code was working correct in marmalade projects both in release and debug. October 5, 2017 at 10:28 am #6408 peterigzKeymaster Hi, I don’t know much about the marmalade c++ version of the library unfortunately. I suspect it must be something to do with the rendering in marmalade, maybe some users know how to help on marmalade forums? If it is an issue with the c++ library you could also raise an issue on github, but my first guess would be a marmalade rendering issue of some sort in release mode with timelinefx c++ and marmalade. October 5, 2017 at 12:21 pm #6409 billarhosParticipant May be i was not clear enough. I was using marmalade and timelinefx was working correct. Now, i am trying to implement sfml code example with c++ port from damucz’s code. With sfml code i have problem in release mode. But i said that clearly at the bottom line in mty previous post. Have you tried these sfml example in windows and visual studio? October 6, 2017 at 11:23 pm #6410 peterigzKeymaster Oic, sorry I missed the smfl reference. I have no experience with that at all I’m afraid it does look like someone forked the c++ lib and added an smfl sample, maybe that helps? https://github.com/fredakilla/timelinefx/tree/sfml Author Posts Viewing 4 posts - 1 through 4 (of 4 total) You must be logged in to reply to this topic.