Transparency on png export of animation
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imported_peterigz.
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August 21, 2009 at 6:46 pm #3109
aonynParticipantHi Pete,
I just purchased your TimelineFX Editor, and it is a great start. Thanks for creating this.
I was using a competitive product which lacked in some important features which you are already covering, and I don’t see much activity related to ongoing development of that other product, hence why I am trying yours.Anyway, I have encountered one small issue, which may be between the chair and the keyboard 😉
The problem is when I export an animation as .png, and select to use transparency, the resulting file only has transparency on frame0
The others seem to have a black background in all cases I have tried.Is this a known issue, or is there another setting somewhere I have missed to fix this?
Thanks,
DaveAugust 21, 2009 at 8:01 pm #3446
imported_peterigzParticipantHi aonyn, I’ve yet to come across this problem so far, what are your PC specs?
August 21, 2009 at 8:15 pm #3447
aonynParticipantI am using:
Windows XP SP3
P4 3.2GHz hyperthreading
3 Gig of Ram
Geforce 8600GT w/ 512 Meg vRamIf you need anything more specific, let me know and I will get it for you.
Thanks,
DaveAugust 21, 2009 at 8:22 pm #3448
imported_peterigzParticipantok, nothing “dodgy” about those specs 🙂 It’s been a while since I tested on my old p3 geforce 3 setup, will double check all is well on there. Do you have the latest GFX drivers and what-not?
Also, could you export a small 4 frame animation and attach it to the thread, see if there’s any clues in there? Thanks!
August 21, 2009 at 8:59 pm #3449
aonynParticipantI will export an animation and upload it in a few minutes, just need to adjust and re-export for 4 frames.
I can tell you immediately something else I have noticed though.
The issue only occurs with full color .png and transparency.
It works correctly with greyscale + alpha and 1color + alpha.samples coming soon
Thanks
August 21, 2009 at 9:19 pm #3450
aonynParticipantHere are sample animation outputs, attached to this post.
Notice the color image has the problem I described, and the 1 color and grey images are ok.Also, here is the effect file.
http://www.gdd-designtech.com/temp2/Fire1.effThanks again.
August 21, 2009 at 9:23 pm #3451
aonynParticipantAlso, my gfx drivers are not terribly old, within 2-3 months.
That said, I will download the newest release now and will post to let you know if anything changes.August 21, 2009 at 10:48 pm #3452
imported_peterigzParticipantThanks for the examples. Very strange that it only does it for full colour, as it’s not really doing anything different. I’ll take a closer look at it tomorrow.
August 21, 2009 at 11:58 pm #3453
aonynParticipantThanks Peter,
Just one additional note, I have had this same issue with my own effects, as well as the sample effects.
It is not an isolated issue to this one effect file.
Thank you again for your help with this.regards,
DaveAugust 22, 2009 at 10:55 am #3456
imported_peterigzParticipantOk, I created a small test program which you’ll find attached, just extract and run the bmx file and it should create a test.png consisting of 4 frames of animation. It uses the exactly same routines as the editor so let’s see if we can recreate the problem on a smaller scale.
August 22, 2009 at 5:16 pm #3457
aonynParticipantI assume .bmx is a blitzmax file.
I am downloading the blitzmax demo to see if it will allow me to compile and run this.Problem is, I am actually a blitz3d sdk for Purebasic guy.
Anyway, I will be back shortly to let you know if I am successful.Thanks,
DaveAugust 22, 2009 at 5:45 pm #3458
imported_peterigzParticipantahh ok, I didn’t think that you might not have blitmax 😳 I’ll compile it into an executable for you.
August 22, 2009 at 5:52 pm #3459
imported_peterigzParticipantok, here we go, this one contains an exe, just run that and a test.png file should appear, let me know if some frames lack alpha.
August 22, 2009 at 6:05 pm #3460
aonynParticipantHi Pete,
Thanks, I was able to use both versions, and both worked correctly.
All frames had alpha.regards,
DaveAugust 22, 2009 at 7:14 pm #3461
imported_peterigzParticipantOk thanks, now I’ve just got to figure out what the difference is between that and the editor 😕 🙂 Will let you know as soon as I find something.
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