Reply To: Monkey Collision library You are here: Home / Latest News/Blog / Reply To: Monkey Collision library Home › Forums › TimelineFX Module › Monkey Collision library › Reply To: Monkey Collision library July 8, 2014 at 2:02 pm #5241 HtbaaParticipant Cool! After doing the right collision checks I no longer have this error, so I was simply using it the wrong way. When compiling I got some errors where variable casing didn’t match. For example AngleDifference() in math.monkey the casing of the parameters doesn’t match the usage inside the function body. Could be that I’m using Strict for my project though. I’m currently using CheckRayCollission() to see if something is in range and then fire. But I think WithinFieldOfView() would be a better fit for it. My question is though what is the FOV parameter? Is it distance or an angle, e.g. 45deg view angle?