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Yes it could well be, I did notice references to dell machines when I googled it. Thanks again for the logs.
I’m fairly certain that it’s to do with it “Creating local buffers for sprite/mesh other layers” which is something I started doing to fix a separate issue on AMD cards. The strange thing is that it’s trying to allocate that memory from the heap that has ~224mb but it’s only trying to allocate 4mb. My nvidia 1660 has almost the same logs but it works fine, it makes me feel like it’s a driver bug. However what I think I’ll do is just disable that on nvidia cards and hopefully that should do it.