Home › Forums › TimelineFX Editor › C/C++ dll › Re: Re: C/C++ dll
Hello, glad you like it 🙂
Unfortunately at the moment I don’t have any plans to create a c/c++ library. About the best I can say is that the save format of the effects files are quite open (they’re zip files that contain the particle shapes and an xml file describing all the effects). Plus the Blitzmax module is open source, so maybe someone will port that over or create a c version.
If I change my mind though I’ll be sure to announce it 🙂