Re: Re: Rotate effect You are here: Home / Latest News/Blog / Re: Re: Rotate effect Home › Forums › Emitters › Rotate effect › Re: Re: Rotate effect March 29, 2012 at 8:14 am #4021 SharisuParticipant @peterigz wrote: One way to do it would be to tick the relative check-box on the particle tab of the emitter, and then change the effect angle attribute to 90 degrees. But this may not work the way you want if you don’t the particles to move relative to the effect. The other way to do it would be to use velocity, not gravity, and set the emission angle to 90 degrees so that it goes out sideways. Let me know how you get on! If I create its effect – the velocity works, but if I try to apply it to FireandSmoke> Fires> FirePlace> Flames – the particles are ignored, I like all compared with my effects, all the same and no extra checkboxes. Maybe I missed something?