How to move tlEffect after adding it to ParticleManager? You are here: Home / Latest News/Blog / How to move tlEffect after adding it to ParticleManager? Home › Forums › TimelineFX Module › How to move tlEffect after adding it to ParticleManager? This topic contains 3 replies, has 2 voices, and was last updated by Diffrenzy 1 month ago. Viewing 4 posts - 1 through 4 (of 4 total) Author Posts May 17, 2018 at 9:56 pm #6502 DiffrenzyParticipant In monkey 2, myefect.SetPosition() seems to have effect only on first time it’s called. How do I move the origin of an affect, while it is animating? May 17, 2018 at 10:16 pm #6504 DiffrenzyParticipant Is it because the top node of the effect’s “Particle” section need to be set to “Relativity” ? That seems to solve it… May 18, 2018 at 11:32 am #6505 peterigzKeymaster It depends on the type of effect that you want. If it’s a smoke trail then you should be able to use SetPosition (with relavtive off) to change where the particles spawn from which would be necessary to move with a ship that might be emitting the smoke for example. Or if it was a glow effect that you want to move with the ship then you can put relative on. May 18, 2018 at 2:12 pm #6507 DiffrenzyParticipant Thanks! Author Posts Viewing 4 posts - 1 through 4 (of 4 total) You must be logged in to reply to this topic.