Monkey 2: How stop effect? You are here: Home / Latest News/Blog / Monkey 2: How stop effect? Home › Forums › TimelineFX Module › Monkey 2: How stop effect? This topic contains 1 reply, has 2 voices, and was last updated by peterigz 1 month ago. Viewing 2 posts - 1 through 2 (of 2 total) Author Posts March 16, 2018 at 2:08 pm #6450 sesillaParticipant Hi, with Monkey 2, if i have two running effect, how can i stop one of them? Thanks Regards Sesilla March 19, 2018 at 11:35 pm #6451 peterigzKeymaster Opps sorry missed this thread! You could do either effect.Softkill() or effect.Hardkill() depending on whether or not you want the effect to finish playing out the effect or just end straight away. If you want to start it again just add the effect back to the particle manager. If you don’t want to remove the effect you could also do effect.SetAmount(0) to stop particles spawning and then effect.SetAmount(1) to start them again, but it depends what type of effect you are using. Author Posts Viewing 2 posts - 1 through 2 (of 2 total) You must be logged in to reply to this topic.