Particle path? You are here: Home / Latest News/Blog / Particle path? Home › Forums › TimelineFX Editor › Particle path? This topic contains 2 replies, has 2 voices, and was last updated by Diffrenzy 1 month ago. Viewing 3 posts - 1 through 3 (of 3 total) Author Posts May 17, 2018 at 10:29 am #6499 DiffrenzyParticipant New Monkey2 user here, thanks for a great library. I’m trying to create an effect where the edges of a variable size rect is highlighted (withs stars or something like that) How do I go about that? I guess what I’m asking, is if there is a way to make particles travel along/stick to a polygon/path/rectangle? Alternatively I’ll just put the effect behind the sprite, but I’d like to know if there is a way to make my gameobject’s edges glow. This topic was modified 1 month ago by Diffrenzy. May 17, 2018 at 2:05 pm #6501 peterigzKeymaster Unfortunately the Area effect type doesn’t have the option to only spawn at the edges. I guess one work around might be to create a line effect and then use effect angle and line length to position them around the edge that you want to create the rectangle that way. May 17, 2018 at 9:58 pm #6503 DiffrenzyParticipant Ok. Would be a nice addition. With all the polygon functions in the library, I was thinking effects and polygons might have some interoperation. Author Posts Viewing 3 posts - 1 through 3 (of 3 total) You must be logged in to reply to this topic.