Particle path?
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Home › Forums › TimelineFX Editor › Particle path?
New Monkey2 user here, thanks for a great library.
I’m trying to create an effect where the edges of a variable size rect is highlighted (withs stars or something like that)
How do I go about that?
I guess what I’m asking, is if there is a way to make particles travel along/stick to a polygon/path/rectangle?
Alternatively I’ll just put the effect behind the sprite, but I’d like to know if there is a way to make my gameobject’s edges glow.
Unfortunately the Area effect type doesn’t have the option to only spawn at the edges. I guess one work around might be to create a line effect and then use effect angle and line length to position them around the edge that you want to create the rectangle that way.
Ok. Would be a nice addition. With all the polygon functions in the library, I was thinking effects and polygons might have some interoperation.
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